Technical Animator · Unreal Authorized Instructor
Diego
Balarezo.
I'm a Senior Technical Animator in Lima, Peru, working in Unreal Engine 5 on first- and third-person shooters, and an Unreal Authorized Instructor accredited by Epic Games.
What I actually build: Animation Blueprint architecture with layer interfaces and linked graphs, state machines for player and AI, modular characters where body parts and attachments swap as layers, and animation sharing when the character count goes past what a per-character setup can hold. On one co-op shooter that meant 100 characters on screen.
I decide against techniques as often as for them. Motion matching costs memory, cloth costs frame time, and how much a character can afford is a property of the mode, not a preference. I run that budget before anyone rigs.