Diego Balarezo

I'm a Technical Animator from Lima, Peru, specializing in Unreal Engine gameplay animation systems. With experience working in international game studios, I've contributed to titles ranging from AAA projects to ambitious indie games.

My work focuses on building and maintaining animation systems — from animation state machines and blend spaces to gameplay animation integration with systems like the Gameplay Ability System. I bridge the gap between art and engineering, ensuring animations feel responsive and polished in gameplay.

Beyond my studio work, I'm passionate about teaching and sharing knowledge. Through my Skool community, I help aspiring game developers learn how real video games are built, covering everything from Unreal Engine fundamentals to professional animation pipelines.

International game studios experience
Unreal Engine animation systems specialist
Educator teaching game development
Sharing knowledge with a global community

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