Tech Animator · Tech Artist · UE 5
I'm Diego Balarezo, building locomotion, procedural layers, modular characters and runtime tooling for shipped AAA on consoles, PC, Switch and mobile.
Niagara-based VFX creation for LEGO versions of Fortnite emotes, adapting visual effects to the LEGO visual style.
Implemented gameplay animation systems for player characters and AI in this cooperative multiplayer survival horror shooter.
Developed gameplay animation systems for enemy AI characters including humanoid enemies, robots, and mechs.
Built the full gameplay animation system from scratch for a multiplayer shooter featuring cats controlling mechs.
Contributed as Technical Artist handling shaders, tools development, art optimization, and lighting.
Senior Technical Animator on AAA multiplayer online shooters under NDA, building gameplay animation systems and multiplayer pipelines.
Speed × Yaw blendspaces, stride-warping, transitions and tag-driven state graphs. Built for shooter pacing.
One base skeleton powering many characters and enemies. Animation sharing & runtime retargeting at scale, Fortnite-style.
Cross-skeleton animation reuse at runtime. Drives the modular-character pipeline so animators stop duplicating work.
Additive lean, aim, recoil and hits driven by camera velocity, weapon state and gameplay tags.
State graphs & tag-driven setups so AI bridges read clean across enemy archetypes.
Dynamic capes, ponytails, cables and accessories that read correctly through locomotion and combat.
I'm a Technical Animator & Tech Artist based in Lima, Peru, fully focused on Unreal Engine 5. I build the systems and tooling that let animators and engineers ship at scale: locomotion, procedural layers, modular characters and AI-ready setups.
My work lives at the intersection of animation, optimization and pipeline, making characters reusable Fortnite-style with runtime retargeting and animation sharing, plus dynamic systems like cloth and danglies that survive contact with gameplay.
Shipped on consoles, PC, Switch and mobile with studios like Reikon Games, Torn Banner Studios, Bamtang Games, 9 Lives Interactive and Epic via Agora Studio.