Tech Animator · Tech Artist · UE 5

Animation
systems
for Unreal.

I'm Diego Balarezo, building locomotion, procedural layers, modular characters and runtime tooling for shipped AAA on consoles, PC, Switch and mobile.

Open to work Based Lima, Peru Remote only · GMT-5
PERSONA UE 5 LIVE PREVIEW
SPEED 0.74 YAW +12.3° BLEND 0.18s
→ SPEED ↑ YAW
▸ IDLE ▸ WALK ▸ RUN ▸ STRAFE
move the mouse →
BLENDSPACE2D 16 samples · SHIPPING
▸ 01 — Shipped
6+
Titles shipped on console, PC, Switch and mobile
▸ 02 — Experience
7+
Years in production from indie to AAA
▸ 03 — Studios
8+
Including Reikon, Torn Banner, Bamtang
▸ 04 — Platforms
5
PS5, Xbox, PC, Switch, Mobile
▸ Trusted by studios
Reikon Games · Torn Banner Studios · Bamtang Games · 9 Lives Interactive · Agora Studio · Saber Interactive (Latam) · Escape Velocity · Reikon Games · Torn Banner Studios · Bamtang Games · 9 Lives Interactive · Agora Studio · Saber Interactive (Latam) · Escape Velocity ·
01 · Selected work

Recent
projects.

View archive
No More Room in Hell 2
02 UE 5
Torn Banner Studios Senior Technical Animator

No More Room in Hell 2

Implemented gameplay animation systems for player characters and AI in this cooperative multiplayer survival horror shooter.

Unreal EngineTechnical AnimationAnimation Blueprints +5
Metal Eden
03 UE 5
Reikon Games Senior Technical Animator

Metal Eden

Developed gameplay animation systems for enemy AI characters including humanoid enemies, robots, and mechs.

Unreal EngineTechnical AnimationAI Animation +4
Nyan Heroes
04 UE 5
Independent Senior Technical Animator

Nyan Heroes

Built the full gameplay animation system from scratch for a multiplayer shooter featuring cats controlling mechs.

Unreal EngineTechnical AnimationAnimation Blueprints +4
Nickelodeon Kart Racers 3: Slime Speedway
05 UE 5
Bamtang Games Senior Technical Animator

Nickelodeon Kart Racers 3: Slime Speedway

Contributed as Technical Artist handling shaders, tools development, art optimization, and lighting.

Unreal EngineTechnical ArtShaders +3
Unannounced AAA Projects
06 UE 5
Independent Senior Technical Animator

Unannounced AAA Projects

Senior Technical Animator on AAA multiplayer online shooters under NDA, building gameplay animation systems and multiplayer pipelines.

Unreal EngineTechnical AnimationAnimation Blueprints +4
02 · Reel

Tech anim
reel.

03 · Selected technical breakdowns

How it
works.

BD · 01
01

Locomotion
systems

Speed × Yaw blendspaces, stride-warping, transitions and tag-driven state graphs. Built for shooter pacing.

BLENDSPACE2D
Blendspace2DStrideWarpState TreeAnim Curves
BD · 02
02

Modular
characters

One base skeleton powering many characters and enemies. Animation sharing & runtime retargeting at scale, Fortnite-style.

SHARED RIG
Skeleton-shareAnim sharingRetargeterIK Rig
BD · 03
03

Runtime
retargeting

Cross-skeleton animation reuse at runtime. Drives the modular-character pipeline so animators stop duplicating work.

CROSS-SKELETON
IK RetargeterLive LODOptimizationAnimation Sharing
▸ Also in the toolbox
Procedural layers

Additive lean, aim, recoil and hits driven by camera velocity, weapon state and gameplay tags.

AI-ready characters

State graphs & tag-driven setups so AI bridges read clean across enemy archetypes.

Cloth & danglies

Dynamic capes, ponytails, cables and accessories that read correctly through locomotion and combat.

04 · About

Unreal-native
technical
animation.

I'm a Technical Animator & Tech Artist based in Lima, Peru, fully focused on Unreal Engine 5. I build the systems and tooling that let animators and engineers ship at scale: locomotion, procedural layers, modular characters and AI-ready setups.

My work lives at the intersection of animation, optimization and pipeline, making characters reusable Fortnite-style with runtime retargeting and animation sharing, plus dynamic systems like cloth and danglies that survive contact with gameplay.

Shipped on consoles, PC, Switch and mobile with studios like Reikon Games, Torn Banner Studios, Bamtang Games, 9 Lives Interactive and Epic via Agora Studio.

Based · Lima, Peru Open to · Tech Anim / Tech Art roles
▸ Stack
EngineUnreal Engine 5, specialist
DisciplineTechnical Animation · Tech Art
SystemsLocomotion, procedural layers, blendspaces, state trees, AnimBP
CharactersModular setups, animation sharing, runtime retargeting
DynamicsCloth, danglies, anim dynamics
AIAI-ready characters, anim-tag bridges, archetype overrides
PipelineOptimization, animator tooling, production end-to-end
PlatformsConsole · PC · Switch · Mobile
05 · Get in touch

Let's
work
together.