Culebra
The snake you already know: eat, grow and don't bite your own tail. Three speeds and optional walls.
- Very easy
- Classic
- Arcade
A fairground cat throws darts in an arc: pop every balloon with few darts, bouncing off rubber walls. 40 levels and a global leaderboard.
The game runs isolated from the rest of the site. Your high score and settings are saved only in this browser.
This game came out of a single message to an AI. Below: a short prompt to copy and paste, how to get the game as one HTML file, the full prompt that was actually used, and what it was missing.
Copy this prompt, paste it into Claude or ChatGPT, and that's it. It's the short version: the minimum for the game to come out playable.
Hazme un juego de reventar globos con dardos para navegador, al estilo de los puzzles de dardos clásicos, con arte original.
- Un personaje fijo lanza dardos: arrastro hacia atrás para apuntar, la fuerza depende de cuánto estiro y el dardo vuela en parábola. Solo se ve el comienzo de la trayectoria.
- Cada dardo atraviesa varios globos. Tengo dardos contados por nivel y gano si reviento todos.
- Muros de madera que frenan el dardo y muros de goma donde rebota, para llegar a zonas escondidas. Más adelante, globos de metal, globos bomba, portales y cosas que se mueven.
- 40 niveles de dificultad creciente, y cada uno se tiene que poder ganar.
- Controles: arrastrar con el mouse o con el dedo.
Técnico: un solo archivo HTML con el CSS y el JavaScript dentro, sin librerías ni imágenes externas, todo dibujado en canvas. Que llene la ventana y se juegue con el dedo en el celular y con mouse en la PC.
This one is still in Spanish. Paste it as is (the AI understands it) and add "Answer in English" at the end.
A game like this is a single file you open with a double click. These four steps are the same in any AI.
Add this line at the end of your prompt: Give me a single, complete HTML file, nothing cut out, ready to save as index.html and open in the browser.
Without it, you often get the code in pieces.
In Claude the game shows up on the side, already running, with a button to copy or download it. In ChatGPT, copy the whole code block: it has to start with <!DOCTYPE html> and end with </html>.
Paste it into Notepad (Windows) or TextEdit in plain text mode (Mac) and save it as index.html. Watch out for .txt: if the file ends up as index.html.txt, it won't open as a page.
It opens in your browser and it's ready to play, with nothing to install and no internet needed. To share it, upload it to any web host or send it by email: it's just one file.
If the game shows up blank, go back to the AI and paste the error from the browser console (right click → Inspect → Console). With that text it fixes it fast.
Longer and more specific: numbers, screens and style details. It's the one that produced exactly this game, unedited. Use it if you want to fine-tune the result.
Diego wrote it in Spanish and it stays in Spanish on purpose: it's the honest record of how the game was made, and a translation would be a prompt nobody used. Claude and ChatGPT understand it as is; add "Answer in English" if you want the game's text in English.
usa otro agente para hacer un juego como baloons igual con leaderboard pero sin multiplayer
el que era como dardo o flecha que se tira como parabolas y tambien avveces habian niveles donde rebotaban en paredes o muros para alcanzar otras zonas ..
For ChatGPT, add the line from step 1 at the end: it tends to hand over the code in pieces.
What became clear once the game was finished. If you're making your own from this one, add these from the start: fixing things later costs another round.
What was asked after the first result, in Diego's own words (Spanish):
Claude, ChatGPT, Gemini, Copilot: the prompt is the same and so is the method. What changes is where you see the result. Four things that hold in all of them:
"A single HTML file with everything inside, no libraries or CDN." That way the game works with a double click, with nothing to install, and you can upload it to any website.
End with: "before writing the code, tell me in 5 lines what you assumed". That's where the gaps in your prompt show up, while fixing them is still cheap.
Say what happens and what you expected. If you ask for three changes at once, one usually undoes another.
"Check that every level can be won and tell me how you checked." That's how the games on this page found their bugs before going live.
The snake you already know: eat, grow and don't bite your own tail. Three speeds and optional walls.
Swap neighboring candies and line up 3 or more of the same color. 10 levels, each with a target and a limited number of moves.
Pull the slingshot and launch an astronaut cat at structures full of space dogs. Block physics and 5 levels.
Slide tiles on a 4 x 4 board: equal tiles add up. Reach 2048 before the board fills up.
Paddle, ball and a wall of bricks. 8 levels with tough bricks, falling power-ups and 3 lives.
Tap a box and ants of its color carry off the cubes at the edge of the picture. 100 levels: easy, medium, hard and super hard.
One cat, endless lanes: roads, rivers with logs and train tracks. Get as far as you can without standing still.
Waves of invaders that march down and speed up. Shields that wear away, a mystery ship and 3 lives.
Full chess with the real rules: castling, en passant, promotion and draws. Against the computer, two players on one device, or online with a code.
8-ball pool with its own physics: spin, cushions and ball in hand. Against the computer, two players on one device, or online with a code.
A classic card duel with legends from Peru: summon, set cards face down, lay traps and fuse. Against the computer or online, one on one.
Cats in magnetic boots: one tap and you drop to the ceiling, another and you're back on the floor. Solo, two-player or online for up to 4.
Greedy worms in a night field: eat the seeds, grow long and make the others crash into you. Solo against bots or online with up to 6.
Animal tower defense: a cat, a hairless dog, a parrot, a llama, a guinea pig and a condor against pests and robots. 20 levels plus an endless mode.
Four-block pieces fall: rotate, fit them and clear lines. They drop faster with every level.
A hummingbird that only rises when you flap. Fly between the cacti without touching them: easy to get, hard to master.
Hold out against waves of shadows in a closed map. Four weapons, exploding barrels and barricades. Solo, two on one keyboard, or online.
Social deduction for 3 to 5: hold your switches at the same time or the bomb goes off. One of you lets go on purpose. Online or against bots.
A square cat that runs on its own to the beat of the music. Jump the collar spikes: one mistake and you're back at the start.
Round-based tactical shooter with a hand-made 3D engine: two objective sites, a long alley and an unforgiving mid. 1v1, 2v2 or 3v3 against bots.