Metal Eden
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Reikon Games First-person shooter

Metal Eden

Role
Senior Technical Animator
Studio
Reikon Games
Engine
Unreal Engine
Video

Project video

Overview

Overview

Worked on gameplay animation systems for enemy AI characters. Enemy types included humanoid enemies, robots, and mechs.

The work

What I did

Responsibilities

  • AI locomotion systems
  • Combat animation systems
  • Animation Blueprint implementation
  • Gameplay animation integration
  • Unreal Engine animation pipelines
  • Animation optimization

Technical contributions

  • AI locomotion systems
  • Combat animation systems
  • Animation Blueprint architecture
  • Gameplay animation integration
  • Animation optimization
Systems

AI & systems

Enemy types

Humanoid enemies Robots Mechs
Stack

Tech stack

Unreal Engine Technical Animation AI Animation Animation Blueprints Locomotion Systems Combat Animation Systems Animation Optimization
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