Metal Eden
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Reikon Games First-person shooter

Metal Eden

Role
Senior Technical Animator
Studio
Reikon Games
Engine
Unreal Engine
01 · Video

Project video

02 · Overview

Overview

Worked on gameplay animation systems for enemy AI characters. Enemy types included humanoid enemies, robots, and mechs.

03 · The work

What I did

Responsibilities

  • AI locomotion systems
  • Combat animation systems
  • Animation Blueprint implementation
  • Gameplay animation integration
  • Unreal Engine animation pipelines
  • Animation optimization

Technical contributions

  • AI locomotion systems
  • Combat animation systems
  • Animation Blueprint architecture
  • Gameplay animation integration
  • Animation optimization
04 · Systems

AI & systems

Enemy types

Humanoid enemies Robots Mechs
05 · Stack

Tech stack

Unreal Engine Technical Animation AI Animation Animation Blueprints Locomotion Systems Combat Animation Systems Animation Optimization
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