Video
Project video
Overview
Overview
Worked on gameplay animation systems for enemy AI characters. Enemy types included humanoid enemies, robots, and mechs.
The work
What I did
Responsibilities
- AI locomotion systems
- Combat animation systems
- Animation Blueprint implementation
- Gameplay animation integration
- Unreal Engine animation pipelines
- Animation optimization
Technical contributions
- AI locomotion systems
- Combat animation systems
- Animation Blueprint architecture
- Gameplay animation integration
- Animation optimization
Systems
AI & systems
Enemy types
Stack
Tech stack
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