In development

Escape Velocity Entertainment

A studio founded by AAA veterans

Unannounced Multiplayer Shooter

Senior Technical Animator · Unreal Engine 5

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The work

Multiplayer shooter with a roster of distinct characters. I build the shared animation systems they all run on, designed so a new character plugs in without new systems and the cost stays flat as the roster grows.

Overview

  1. Technical Animation
  2. Animation Blueprints
  3. Locomotion Systems
  4. Gameplay Ability Systems
  5. Multiplayer Animation
  6. Animation Optimization

My role

  1. Shared gameplay animation systems across the character roster
  2. Locomotion
  3. Gameplay ability animation
  4. Animation Blueprint architecture (UE5)
  5. Multiplayer animation pipelines
  6. Performance budget and optimization

Systems

  1. One animation framework for every character
  2. Modular per-character layers
  3. Ability animation integration
  4. Network-ready animation
  5. Performance budgets per character

Credits

Studio
Escape Velocity Entertainment

A studio founded by AAA veterans

Role
Senior Technical Animator
Status
In development
Genre
Multiplayer shooter
Engine
Unreal Engine 5