In development
Escape Velocity Entertainment
A studio founded by AAA veterans
Unannounced Multiplayer Shooter
■ Senior Technical Animator · Unreal Engine 5
The work
Multiplayer shooter with a roster of distinct characters. I build the shared animation systems they all run on, designed so a new character plugs in without new systems and the cost stays flat as the roster grows.
Overview
- Technical Animation
- Animation Blueprints
- Locomotion Systems
- Gameplay Ability Systems
- Multiplayer Animation
- Animation Optimization
My role
- Shared gameplay animation systems across the character roster
- Locomotion
- Gameplay ability animation
- Animation Blueprint architecture (UE5)
- Multiplayer animation pipelines
- Performance budget and optimization
Systems
- One animation framework for every character
- Modular per-character layers
- Ability animation integration
- Network-ready animation
- Performance budgets per character
Credits
- Studio
- Escape Velocity Entertainment
- Role
- Senior Technical Animator
- Status
- In development
- Genre
- Multiplayer shooter
- Engine
- Unreal Engine 5
A studio founded by AAA veterans