4D Esports (freelance)
The International 2021
■ Technical Artist – Virtual Production · Unreal Engine 4
The work
At The International 2021 (TI10), every language broadcast ran on virtual production. I did the Spanish one, produced from Peru by 4D Esports, and I was the only one handling Unreal Engine for it: setting up the virtual sets, controlling the scene live with the Remote Control plugin from web interfaces, lighting, and optimizing so the real-time render held up for the whole broadcast. With 4D Esports I also worked on the WePlay AniMajor broadcast.
Overview
- Unreal Engine 4
- Virtual Production
- Real-Time Rendering
- Blueprints
- Remote Control
- Lighting
- GPU/CPU Optimization
- Live Broadcast
My role
- Sole owner of all Unreal Engine work in the production
- Virtual set setup in Unreal Engine 4
- Live scene control: Remote Control plugin driven from web interfaces
- Lighting and final look of the broadcast scenes
- GPU and CPU optimization so the real-time render held up on air
- Real-time systems in Blueprints
- Coordination with the production and broadcast teams
Systems
- Virtual sets in Unreal Engine 4
- Remote Control plugin with web interfaces for live control
- Blueprint systems for the live show
- Broadcast lighting
- Real-time performance budget (GPU and CPU)
Videos
Credits
- Studio
- 4D Esports (freelance)
- Role
- Technical Artist – Virtual Production
- Public release
- 2021
- Genre
- Live esports broadcast (virtual production)
- Engine
- Unreal Engine 4