4D Esports (freelance)

The International 2021

Technical Artist – Virtual Production · Unreal Engine 4

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The work

At The International 2021 (TI10), every language broadcast ran on virtual production. I did the Spanish one, produced from Peru by 4D Esports, and I was the only one handling Unreal Engine for it: setting up the virtual sets, controlling the scene live with the Remote Control plugin from web interfaces, lighting, and optimizing so the real-time render held up for the whole broadcast. With 4D Esports I also worked on the WePlay AniMajor broadcast.

Overview

  1. Unreal Engine 4
  2. Virtual Production
  3. Real-Time Rendering
  4. Blueprints
  5. Remote Control
  6. Lighting
  7. GPU/CPU Optimization
  8. Live Broadcast

My role

  1. Sole owner of all Unreal Engine work in the production
  2. Virtual set setup in Unreal Engine 4
  3. Live scene control: Remote Control plugin driven from web interfaces
  4. Lighting and final look of the broadcast scenes
  5. GPU and CPU optimization so the real-time render held up on air
  6. Real-time systems in Blueprints
  7. Coordination with the production and broadcast teams

Systems

  1. Virtual sets in Unreal Engine 4
  2. Remote Control plugin with web interfaces for live control
  3. Blueprint systems for the live show
  4. Broadcast lighting
  5. Real-time performance budget (GPU and CPU)

Videos

01Final day broadcast (Spanish)Official channel

Credits

Studio
4D Esports (freelance)
Role
Technical Artist – Virtual Production
Public release
2021
Genre
Live esports broadcast (virtual production)
Engine
Unreal Engine 4