Unannounced

Nimble Giant Entertainment (now Saber LATAM)

Unannounced AAA Shooter

Senior Technical Animator · Unreal Engine 5

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The work

First-person shooter built on Unreal Engine 5's animation standards. I owned the gameplay animation for the player in first person and for AI characters, humans and creatures.

Overview

  1. Technical Animation
  2. First-Person Animation
  3. AI Animation
  4. Animation Blueprints
  5. Locomotion Systems
  6. Animation Optimization

My role

  1. First-person locomotion systems
  2. First- and third-person gameplay animation
  3. AI animation for human and creature enemies
  4. Animation Blueprint architecture and state machines
  5. Gameplay feature prototyping in Blueprint
  6. Optimization and debugging for real-time performance

Systems

  1. First-person locomotion
  2. AI locomotion and combat animation (humans and creatures)
  3. Animation Blueprint architecture on UE5 standards
  4. Animation and gameplay integration

Credits

Studio
Nimble Giant Entertainment (now Saber LATAM)
Role
Senior Technical Animator
Status
Unannounced
Genre
First-person shooter
Engine
Unreal Engine 5