Unannounced
Nimble Giant Entertainment (now Saber LATAM)
Unannounced AAA Shooter
■ Senior Technical Animator · Unreal Engine 5
The work
First-person shooter built on Unreal Engine 5's animation standards. I owned the gameplay animation for the player in first person and for AI characters, humans and creatures.
Overview
- Technical Animation
- First-Person Animation
- AI Animation
- Animation Blueprints
- Locomotion Systems
- Animation Optimization
My role
- First-person locomotion systems
- First- and third-person gameplay animation
- AI animation for human and creature enemies
- Animation Blueprint architecture and state machines
- Gameplay feature prototyping in Blueprint
- Optimization and debugging for real-time performance
Systems
- First-person locomotion
- AI locomotion and combat animation (humans and creatures)
- Animation Blueprint architecture on UE5 standards
- Animation and gameplay integration
Credits
- Studio
- Nimble Giant Entertainment (now Saber LATAM)
- Role
- Senior Technical Animator
- Status
- Unannounced
- Genre
- First-person shooter
- Engine
- Unreal Engine 5